Over the span of 2023-2025 I have developed a casual game with a small team. What started as a small prototype for a tap-shooter quickly started to grow with it's features. I used my sensibility for abstraction to build a cohesive system of components and game mechanics, while my experience as media designer informed the minimal interaction design suitable for mobile devices to make an aesthetically pleasing, immersive experience with a well-polished and immersive UI. The game features multiple home-grown systems: a procedural movement system for reproducible patterns inspired by Wave function collapse, a shader that can swap palletes of sprites, a shop system abstraction, a spawn pattern based on bitmaps, gesture driven powerups, and an entire custom tutorial system.